TomatoShark was an online music licensing marketplace that brought together music creators and people who needed music for their projects. We had a unique take on music licensing, and were the first in the industry to allow music creators to run their own stores, à la etsy, and set their own pricing. This opened the door for more diversity than our competitors offered, as well as cheaper prices, and higher quality music.
I conducted deep industry and user research to uncover pain points in the industry, and developed solutions to the problems I found. Behind the basic marketplace tools we created, I developed a flexible, equitable contract system to handle the exchange of rights with each purchase, and a complex, yet easy to use algorithm that helped our sellers automatically price out any licensing scenario (from large placements in major blockbuster films to simple wedding videos).
My title was Product Manager, and I did a wide variety of work on this product. A few of the processes I owned were: design, research, cross-functional collaboration, and legal. Working for TomatoShark was my introduction to design. There was no designer on the team, so I fell into that roll. Over 2 years, I made a lot of mistakes, learned even more, and fell in love with design and product development.